TST 3v3 and 2v2 Rules
- TST always finishes a session with a TRULY SSG.
- This may be a 2v2 or 3v3.
- It will be a relegation / promotion format with all groups playing each other.
Reffering games :
- Ensure every pitch has a ref.
- This may involve moving, covering 2 pitches etc.
- There should never be 2 coaches on the same pitch.
- If we have enough coaches to ref all games then coaches can keep the balls close to the pitch (or pack up).
Coach the players while they play.
- Try to keep the coaching to a minimum as much as possible during these games but get involevd when needed.
- Coach on the run if necessary.
- STAY engaged in the games and 'commentate enthusiastically to build energy and atmosphere in the games. The players love it.
- Do not disengage. Do not collect cones. Do stand around and chat.
- Keep the physicality in the game to a minimum too (Call fouls even if borderline etc).
- Encourage good off the ball play (movement and positioning).
- Emphasise the idea that the games is about ising space intelligently.
If Coaches Play :
- Coaches play with the players who need the most help.
- If coaches play - they have a 1st time finish and a loose 2 touch.
Basic Rules
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The one pass rule:
- A teams needs at least one (definite) pass to score. This starts after every definite touch from the opposition. Tackles dont count as a pass (so if there is a tackle that bounce out to a team-mate then there still needs to be a pass.
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The half way line rule :
- A team can't score from their own half
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The clever lifting rule :
- A player can lift the ball only if it is a clever scoop (soft - very little force init) otherwise ball must stay low.
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The lifting rule :
- If the ball is lifted it must be brought back to the ground immediately. If not the team that lifted it first loses possession.
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The restart rule :
- If ball goes out then the team getting possession can run it or pass it in, from where it went out. Plus enforce a distance (2 big strides) rule / or a start behind the ball rule, if the term playing in needs more time and space.
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The little bit out rule :
- If ball goes a 'little bit out (fraction of a second) while being 100% under control, and it takes one quick touch to get the ball back onto the pitch then it remains in. [ If a ball goes behind a cone / disc - it is out).
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The own goal rule :
- Own goals don't count as goals (attacking team gets the ball back though as a goal kick)
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The Deflections rule:
- Deflections count as a goal. If it was a shot and it deflects in, it is a goal.
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The forcing rule :
- If a shot is blocked by a defender and goes out, it becomes the defenders ball
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First time finish rule :
- Applies if a team is winning by 2 clear goals (can be played at all levels)
- At higher levels we can add additional rules...(like all players must touch it before they can score, or a player cant score 2 goals in a row). This would only apply to a team if they are dominating the top pitch. These rules can added in as extra challenge. The coach who is in charge of the top pitch can add these in at their discretion.
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