TST Curriculum :

The 2v2 Sessions : Beginners / low intermediates:

This is a game based session centered around 2v1s, 1v1s, and 2v2s.

(There are no 3v3s).

Part #1 (below) is a snapshot ; Part #2 (below) is in detail.

TST 2v2 session Curriculum

Text book : 2v2 Model Session : Summary

 

Summary of a 'Model' session

 

Below is a very simple summary of the standard 2v2 session format*. A more detailed look is below the summary.

All groups :

  • 1. Zombie scarecrow...add in the technical elements they will need in the 2v1.
    • All players together.
    • Actively coach the coaching points on the run.

Move to individual groups.

  • 2. 'Coach and Play' a 'TST 2v1'. [The 'TST 2v2' is a 'clever' 2v1 with specific rules  details below].
    • a. Tech practice : Short sharp simple. Ideally this gets built up as part of the game you are playing.
      • EG : In a 2v1, players need control, ball moving skills (nudge touches, pop, turns, Vs etc), passing, movement etc.
      • So at some point all these techniques need to be practiced (in a game context if possible).
      • You can isolate these before the 2v1 once players understand the 2v1.
  • 4. Play a clever 'Pass and press' 1v1.
    • Use a safe zone : A box/channel that opens up the goals.
    • Change how the game starts (do not always start from the middle) to change where the best space is.
  • 5. Play a possession game that brings all the above together.
    •     A very basic 2 square (3v1 / 3v1b)
    •     A very basic '2v2b' possession
  • 6. Play a '3v2' (with the coach acting as a third player in possession).
    •  Use this advantage to develop better game functional play (first touch, ball moving, passing, positioning and movement which all use space intelligently) and help players see who players in possession should behave.

Coaches should look for  opportunities to join in if it helps players see and play the game better.

 

All groups :

  • 7. 2v2 promo relations [All players]

 

Note this plan is based on 4 players per coach !

 

(*You can 'do your own games / change the order' etc but it must look like a TST session).

 

 

 

TST 2v2 session Curriculum

2v2 Model Session in more detail.

Part #1 : Zombie / Scarecrow

1. All Players :  (One coach in charge) : Scarecrow / Zombie

Zombies don't actively tackle players. If a player escapes to space - let them go, unless you want them to test them further (can they escape again?).

Coaches continuously Emphasize the 3 key coaching points / learning opportunities =>

  • Keep ball close !

    • So you can change direction quickly !

  • Keep the head up !

    • To see zombies and the space  !

  • Find the space !
    • So you can escape to it !

All coaches actively coaching on the run :

  • Encourage players not panic or rush.
  • Tell players to not try to beat (take on) the zombie > 'zombies don't chase  if a player turns away to space'.

Communictaion : The video highlights the importanace of developing a TST ' Coaching / communication style'. You must have a confident voice that creates energy and offers constant reinforcement of the coaching points (the things players need to learn).!!!! If you arent doing this you are not coaching the TST way.

 

Play a Game or Isolate technique.

 

Start with the game - so players immediately see what the end goal is. Then the isolation practice has context.

  • Never isolate technique until you know that the players understand why they are doing it?
    • So if players do not know the 'TST 2v1" then play that first, teach them the rules, see if they can do it well without technical practice and identify where they need practice.
  • Once they know what they need to learn to play the game better, then isolate technique before the game.
    • Use the 'TST 2v1' pitch as a place to practice technique and use the game as the framework.
    • Isolate technical practice in the way the technique occurs in the game.
    • So isolate 'control, ball movement to space to open up the passing line, passes, positioning (near the goal)/
    • During the game reemphasize that is all about getting the ball to the best space.....which comes back to the :

Do i run with the ball or do i release it?

 

GAME 1

 

Then Split into groups :

Part #2 :  Start with a 'TST 2v1' game or do the techcnial practice to develop 'TST 2v1'.

1. TST 2v1 for beginners : Teach the game before you develop technique. [Context comes first] but once players know the game, teach the techniques needed to play this game well, and then pay the game.

  • TST 2v1 : Played on a 2v2 pitch.
    • There are 2 attackers at one end and 2 goals at the opposite end.
    • Each attacker has their own goal and can't score in the other attackers goal.
    • The 1 defender is at the other end. This defender Passes the ball to an attacker to start the game.
    • The defender stops the attackers form scoring.
    • The attackers have to choose : Do i try to score or should i pass.
    • The defenders have to choose : Do i block a goal or do i block the pass.
    • If the defender gets it - then let them try to score in any goal (4) to get an extra point!
  • Coaching Points
    • Should be obvious

Further Isolate technqiue (if needed) before the 1v1.

Once you know your players - you may be able to do this before the 2v1.

 

 

Part #3a : Footshapes, foot dexterity, co-ordination, strength and conditioning.

 

 

TST foot shapes should be homework but it might be a very good idea to nudge this along.

  • Do a tiny bit of practice 3 min max [Isolate Practice] 
  • Remind them that it is their homework (Link : TST Online on the  website).
  • And encourage them to practice at home and that you will test them again next week.
  • The next video is the most Basic 'foot-shapes' exercise.
  • Use the e online resource to advance these.

This cant be done in a game.

 

 

 

Part #3b : Tech development :  Running with ball exercises  : Nudge Touches, pop touches and Turns.

 

In terms of running with the ball - Make it fun . Add goals. Do Races.

  • At all levels : Add in a pass in to a goal (and a control touch and if possible) - so use this to practice passing (Goals make it more fun!).

Running with ball

  • L.1. Less advanced : Just practice  'nudge touches (touch step touch step touch - dominant foot) and turns' initially.
  • L.2 : Next level : Then you could do things like use insides only, outsides only, right foot only, left foot only, bottom of the foot [if you wanted to make it more complicated].
  • L.3 : More advanced : Practice key footwork Patterns (no cones) : Inside switch Outside : Inside step Outside : Inside Inside. (5 min max).
    • If a player can do this they should be in the 3v3 sessions

 

  • Footwork should use 'Racing car' analogy - be fun!
  • You can change the focus of the race to saying 'the player who finishes second' wins....so now they get their head up.

The improvements should become visible in the 2v1,1v1 etc

 

If you isolate ball moving then make it fun !

Introduce it ! practice it ! race it ! Move on !

 

 

 

 

Part #3c :  Add control, passing and finishing technique if needed.

 

Develop good control, passing and finishing technique (T-shape development) but use games (and gentle reminders on the run) to develop this amap.

  • Don't do dry boring practice based exercises.
  • Ideally add control and pass into the races.

If isolation is needed : 

  • Play games that develops 'T-shape' control / passing.
  • Games : 'Through the gate' / 'hit a cone'.

But ideally use the game (2v1s, 1v1s etc) to further develop the qualityof technique. Always come back to the game !

 

 

 

 

 

GAME #2

 

Part #4. Play pass and press 1v1 games

  • This is all about the 'race to space'.
  • Set up the game (add constraints so that it is all about finding the space).

 

 

 

GAME #3

 

Part #5 : Possession

  • Play a game
  • 2v2(ball) possession games  or
  • 3v1b or
  • Can players keep possession away from the coach (a 3v1 maybe).

Teach movement and Teamwork !!

 

 

 

 

GAME #4

 

 

 

Part #6 : 3v2

 

 

As a warm up for the 2v2, play a a 3v2 where the extra player is the coach.

[It has to be the coach].

The idea is that the coach plays on the team in possession and helps players start to see the game better. That is : The players begin to see the best space to use, and start making the next phase of play better.

 

GAME #5

 

 

 

Part #7 : 2v2

 

All players : Play 2v2s (up and down)

 

Put it all together.

 

 

 

 

Extra Notes

  • AVOID 'FFPs and isolated cone work'.

    • If players are ready for FFPs / cone work then they have possibly out grown the 2v2 level.
    • Nudge touches (dominant foot), pop touches, turns and maybe 1 V are ok.

 

  • If players are 'standing out' : They need to move up a group.

    • When players start to excel in the 2v2 games we would look to move them up to a 3v3 group.

 

  • Notes

    • If your sessions are not going well - remember it is your fault (so you need to fix your mistakes).
    • If you pitch it right, then session will be fine.

 

  • Massive TST tips 

    • Avoid queues and periods of inactivity / downtime.
    • Give players there own space if there are 4 players or less.
    • No more than 2 players per space [if it is not possible to give each player their own space].
    • Never have 3 players using the same space (3 players means as '1 works the other 2 will disengage').
    • Don't give players a chance to disengage.
    • If it;s a new group - start with a game !!

 

 

 

 

TST Curriculum 2026 : Parts #1 - #6

Use this table to navigate the full TST curriculum